Intervie with Evgeny Park

Published on 03/25/2019

Evgeny Park is a GameDev / HardSurface Concept Artist from Saint Petersburg, Russia with 6 years of industry experience. He likes to work with Modo, 3D-Coat, Fusion360.

What led you into the CGI/3D? Tell us your story.

It is quite a long story… One day my Sister brought disk with 3Dsmax, we installed it and start making teapots and boxes I was in 6 grade at that time.
After couple of weeks I was bored with this program and I can not do anything complicated besides wall and stairs, for that were two reasons, first one is we do not have access in internet and second one was that we don’t know english language at all.
So I came back to 3D after 5 years I believe. When i was 17 I studying system administration stuff and I was really bad at this, so after some thoughts I decided that this profession don’t fit me well, so I installed 3Dsmax again and just started to finding random tutorials, how to make bullet, how to make cardboard box and stuff like that. After two years I was confident enough to get in challenge on small site, and after two months of hard work and sleepless nights I got first place and won 1000 rubles it something around 15 backs now. So it was some sort of start for me.

I started in 2013 I believe my first job was to make handmade weapon for web game. I made it around 17 hours without a break. That bad i wanted to make 3d art at that time haha. After long hours I finished it and get paid as I remember I get 10 backs for that weapon so I guess it was my first job.

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Where do you go to get inspired? What/Who inspires you?

In my case is nothing fancy just pinterest, artstation and games obviously!
When I was twelve, half life 2 came up. This game is so gorgeous to this day in my opinion! This and couple of others games stick in my brain so hard. Now when I do something in terms of art I refresh them in my brain and always get inspiration from these memories.
But if we talking about inspiration I can not to mention other artist and masters as Vitaly Bulgarov, Peter Hanh, Alex Figini, Gregor Kopka and others. Also competition drive my art power too I have couple of friends with them we always do some mini challenges and stuff like that.

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How does a typical working day look like?

I have really bad time management skills to be honest so i wake up at 10 or 11 am, do my morning routine, yoga is saving my ass I must to mention, after that I go straight to work, I try to shuffle freelance and my own projects so I can keep up with industry overall at 16 pm I get my breakfast and try not to eat in front of computer but more read instead.

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What does your workplace look like?

It is pretty simple actually. One monitor 32 inches, simple ikea desk, and huge almost bigger than me computer. And small wacom intuos I prefer it over the mouse. Not so long ago I watched that documentary about minimalism and I really liked ideas in it so I try not to collect figures or artbooks.

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How do you stay motivated in this tough industry?

Oh it is tough one, to be honest I do not always motivated or disciplined. I have my ups and downs from time to time. I try to connect my job or projects to habits, for example from morning I prefer to do commercial work, after dinner do some tests and small demo projects just for myself. I think it is really important not to be involved in too much work because in that way you can starting to hate your work. One good thing that I found out recently it is you should not always stay in front of computer. I started walk more and spend more time on other activities like yoga, reading and smoking hookah. Beside that one more thing I noticed, I try not to look on other artist works, why? Because I think it create some sort of illusion like you in creative environment but you are really not.

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What is your passion beside CGI/3D?

I really love hookahs I love to experiment with different tobaccos and flavors. Maybe in one day I even will open up my own lounge 0_____0.

How do you keep your portfolio up to date? Any tips?

This one not really apply to me in my opinion. I can not say that I update my portfolio often. But I can give some really popular advices like, delete all your weak or old works from portfolio. Try to stick one vision/style in portfolio, do not post super different works for example you should try not to have some sort of props and characters in your portfolio at the same time. One more thing I noticed popular nowadays, you should rely more one social media platforms like instagram, for example you can use these platforms as opportunity to show more people your stuff.

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What Software do you use to create your artwork?

I use MODO for modelling, 3dCoat for fast sketching tool, substance painter for texturing and baking. And Fusion 360 time to time.

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What Software do you want to learn in future? And why?

I think software not so important nowadays only one important thing is that you should stay relevant and be flexible, that is all.

Which books would you recommend to the read?

Mirracle morning by Hal Elrod, The Power of Habit by Charles Duhigg, The Compound Effect by Darren Hardy, The Subtle Art of Not Giving a F*ck by Mark Manson, Roadside Picnic by Arkady and Boris Strugatsky, Hakagure by Yamamoto Tsunetomo.

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What music do you listen to while working?

I love listen to Hip-Hop while working, but sometimes i love listen Taylor Swift or Miley Cyrus just to uplift my mood -___-

Any advice for new Artists?

Try to make smart long term decisions stay productive and be sure that you may struggle from time to time.

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