Interview with Borislav Kechashki

Published on 03/11/2019

Borislav Kechashki is a Senior Character Artist from Sofia, Bulgaria with 12 years of industry experience. He likes to work with Zbrush, Corona and Substance Painter.

What led you intto the CGI/3D? Tell us your story.

It’s quite ordinary story actually, I’ve always loved drawing and designing characters, especially cartoon ones, so it was just a matter of time to make it into a profession. I started as a environment artist and as soon as I got a bit more experienced and confident I applied at Ubisoft as a character artist where I’ve spend 7 years working on the Assassin’s Creed games.

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Where do you go to get inspired? What/Who inspires you?

I try to do as much personal work as I can, so I can stay motivated. Maybe the biggest inspirations are all the great artist I follow online and the feature animations from Disney, Pixar etc.

How does a typical working day look like?

Well, I drink a lot of beer throughout the day, I make 3D at work and think about the 3D I will make when I get home. It’s not exactly a life of a rock star.

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What does your workplace look like?

It’s quite messy and small actually. I dream that someday I will have a desk big enough to have all the toys,the monitors and the Cintiq.

How do you stay motivated in this industry?

Starving is a great motivator, but despite that, I try to work on projects that are interesting and challenging to me. Also the team that I work with is often a great motivator.

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What is your passion beside CGI/3D?

I don’t think I have other passion beside that, but I really like drinking beer and riding my bike.

How do you keep your portfolio up to date? Any tips?

I just try to do as much personal work as I can and to make it with as much joy as possible.

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What Software do you use to create your artwork?

For my personal work – Zbrush,Substance Painter, 3ds max and Corona renderer. At work I have to also use Marvelous Designer occasionally and I can’t say that I enjoy it that much.

What Software do you want to learn in future? And why?

Blender maybe, it looks like a great tool for every single aspect of the character creation and also the render looks amazing.

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Which books would you recommend to the read?

I recently read Steven King’s „On writing: a memoir of the craft“ and I think it’s a great book not only for aspiring writers, but for everyone trying to get better at his craft.

What music do you listen to while working?

I can’t say I stick to a specific genre of music, but maybe reggae takes the lead.

Any advice for new Artists?

Do what you love and you will soon get where you want.

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