Interview with Linus Zoll

Published on 10/22/2018

Linus Zoll is a Freelance 3D Artist from Düsseldorf, Germany with 2 years of industry experience. He likes to work with Fusion 360.

What led you into the CGI/3D? Tell us your story.

When I was around 12 years old I watched many short 2D animated videos, so I wanted to learn how I can create my own. Trying to figure out how to learn this got me into learning Gimp and Photoshop instead and a few years later I somehow found out about the world of 3D.

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Where do you go to get inspired? What/Who inspires you?

It depends on the situation. If I’m actively looking for inspiration for a specific project I do search just like everyone else on Google, Behance, Vimeo, Pinterest etc.
Otherwise I’m often visiting museums, I’m on design and art websites everyday and I started to pay more attention to the design of every day things like interiors, architecture or fashion.

How does a typical working day look like?

In the last 2 years I’ve been moving a lot so it was always a bit different. Currently I’m living in Düsseldorf and I’m working in a shared office with some very talented people. This feeling of working in an office makes it a lot easier to get up early and start working between 09:00-10:00 AM.
I got used to take more breaks than usual because it helps me to focus and get a clear mind and create better work. This also means that I end up staying in the office a lot longer – but it works perfectly for me.

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What does your workplace look like?

Honestly it’s nothing special, just a standard desk with the usual office stuff on top of it. A monitor, keyboard and mouse. A bottle of water and that’s it. I cannot work without music so there’s also headphones and a nice sound system. All I need to be happy!

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How do you stay motivated in this tough industry?

I was never not motivated so I’m not really sure. I’m feeling like I’ve been doing this for my entire life so I just got used to be working on projects almost every day and honestly I never thought about my motivation much before reading this question.

What is your passion beside CGI/3D?

It’s definitely art and music. I don’t produce music but I’m crazy when it comes to creating playlists, looking for new artists and studying lyrics. Just two weeks ago I found out about two great German rappers who aren’t too famous yet and I was so amazed by their music that I send them a message on Instagram and now have designed the cover for their next single. It was just a fun side project for me to support two great upcoming artists.

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How do you keep your portfolio up to date? Any tips?

In my free time I always try to learn new software and create personal projects. A year ago I posted many small projects on Instagram that only took a few hours to create, but now I’m trying to focus more on bigger projects where I can develop my skills and showcase my ideas in a more complex way.

What Software do you use to create your artwork?

I’m mostly working with Cinema 4D (+ Octane) and Fusion 360. Of course I use the Adobe CC softwares as well.

What Software do you want to learn in future? And why?

I just got a Marvelous Designer subscription and I’m really enjoying it so far, so I will probably spend a lot more time learning it. Otherwise I heard many good things about Redshift, so this is on my list as well.

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Which books would you recommend to the read?

As many other artists already did before, I’m also recommending „Mastery“ by Robert Greene. In my opinion it’s the best book I’ve ever read and I don’t regret any second of time I spent reading it. Otherwise I really liked „The Freelance Manifesto“ by Joey Korenman.

What music do you listen to while working?

I’m mostly listening to Rap music.

Any advice for new Artists?

You should be open for feedback and critique. I often ask my friends who are also 3D artists for their opinion or what could be improved and it helped me a lot in the past and gave me the possibility to improve my work a lot and learn faster. Another important thing is to always keep learning and exploring different ways to design something.

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