Olya Anufrieva is a lead character modeler/sculptor from Voronezh, Russia with 10 years of industry experience.
She likes to work with Zbrush and Marmoset Toolbag
What led you into the CGI/3D? Tell us your story.
While studying at the institute I wanted to get a job as a programmer at the company that develops games. Yes, I studied as a programmer. But they certainly didn’t take me, I was very upset because there was only one game development company in our city. And working in gamedev was my dream at that time. So I was very tense, I studied 3d days and nights, rendered pictures. Its turned out badly. But I did not give up and went, and wrote to that company, showed them my work. In general, they were tired to endure this and took me on work, first remotely, then to the office. So began my life in CG.
Where do you go to get inspired? What/Who inspires you?
I have always inspired by the work of 2D and 3D artists. I just look through some gallery with their works and sleepless night with zbrush provided. I’m trying to prove to myself that I am not hopeless. Movies, cartoons and computer games also give ideas and inspiration.
How does a typical working day look like?
Park the bicycle! Then coffee and discussion of tasks for the day with the artdirector. Then a lot of work, again a lot of work, and again. Usually day flies by fast. The main thing is not to forget to eat! Then I go home.
What does your workplace look like?
Many posters, yes. It’s my home workplace.
How do you stay motivated in this industry?
You just need to work every day and then it becomes a habit. And I really enjoy doing it. Every day, learn something new, create characters – it’s great.
What is your passion beside CGI/3D?
I like to play video games and watch movies. In summer time I ride a bicycle.
How do you keep your portfolio up to date? Any tips?
I don’t know the secrets about it. I take participate in contests often. It disciplines me. And new works appear in the portfolio after challenges, it pleases.
What Software do you use to create your artwork?
Zbrush, Marmoset Toolbag, 3ds Max, Maya, 3DCoat, Photoshop, Substance Painter
What Software do you want to learn in future? And why?
I want to learn how to make beautiful renders in Arnold, now I’m studying it. I also want to learn how to make hair in Maya.
Which books would you recommend to the read?
I like popular science books about the space and the structure of our universe. I also like fantastic literature. But usually there is no time for reading. Therefore, it is difficult for me to advise something. I have the book -Astrophysics for People in a Hurry: Neil deGrasse Tyson- for a long time, but I have no time to read it.
What music do you listen to while working?
I listen soundtracks from the games while working, for example from NieR:Automata, The Witcher 3: Wild Hunt, Assassin’s Creed, Deus Ex: Human Revolution etc.
Any advice for new Artists?
Take care of your health, don’t be be afraid to make mistakes! I wish you all success!