Interview with Arthur S. Gonçalves

Well, I don’t know exactly when I started, but I believe it was in September of 2017 that I got my first job as a freelancer before getting into university, because a friend of mine recommended me for the job, it was to participate on a mobile game creating the basic game in two days, was a lot of fun.

Arthur Sarah Gonçalves is a 3D Environment Artist from São Paulo, Brazil with 2 years of industry experience.

What led you into the CGI/3D? Tell us your story.

My experience began when I first started to study 3DS Max in a small school on satudays because during week I used to study Computer Science. After studying for 3 months, I got chosen to create a short film from sketch to represent the course I was studying at. With a deadline of 4 weeks, I had to learn everything (animation, rigging, texturing). In the end, the history was shortened, everything was not perfect, but I have proud to say that I did it and by the time I really liked it. The idea is, I got a great opportunity, with an impossible deadline and even not knowing much at the time, I did the best I could and the result was pretty good to me, and that really excited me. Few months after, I decided to stop studying Computer Science and move out from Rio to São Paulo, to study in a place called Melies, where I have many opportunities to grow as student and it made me realize I really like to work with 3D environments, and rarely do characters.

Where do you go to get inspired? What/Who inspires you?

The first place I like to go is Artstation, some days in a month I decide to spend few hours on Artstation to get into the new arts and see if I happens to find new concepts to model too. When I don’t find anything, I go to Pinterest and do the same there, trying to see new more arts as references for me and some concepts to model. What inspires myself are 3D arts that look like 2D, and other handpaint works, I really get happy find new ones around the world.

How does a typical working day look like?

Being a freelancer makes my time a more flexible, allowing me to work during morning, evening or night, which I preffer to do during night to dawn. But sometimes, I need to give a realtime feedback, so we setup some hours during day that we will be in contact always on skype if it’s needed.

What does your workplace look like?

I have two tables, with two monitors, my wacom tablet, a white board to note anything so I do not forget, my mug to keep my hydrated, my CPU and a laptop to use in emergencies like need to render something while modelling.

What is your passion beside CGI/3D?

I really enjoy to cook, as an art on the construction of the food and etc hahaha. Besides that I like to learn new languages in my free time and to try to paint some stufss with oil painting.

How do you keep your portfolio up to date? Any tips?

Well, always looking into Artstation and Pinterest helps me to keep finding amazing concepts to model and think how would I manage to do it on 3D. Finding other projects being 3D looking like 2D, helps me too, to see how they did the texture and ask any tips If I need, so contacting other artists I believe is essencial too to grow into this industry.

What Software do you use to create your artwork?

Nowadays I have been using Maya 2018 ( for modelling, uv, render, lights) and 3DCoat ( texture), but depending on the project I might use Photoshop and After Effects too.

What Software do you want to learn in future? And why?

I would like to learn more about Unreal, because eventually getting into a company will make me work always on bigger engine compared to Marmoset.

Any advice for new Artists?

Never give up on your dreams, don’t overload yourself and with time, things will start to work out. But first, you will need time to study and there is no shortcut to that. Send messages to every artist you would like to get in touch, sometimes they can take some time to answer, but they do. Feedback is something that you will need from start to the end of your days, everyone has something to say about your projects, and that too is import for you not get overload, and select only the ones you feel there are helpful to your artwork.