Interview with Lucas Rogozinski

Lucas Rogozinski is a Graphic Designer from Bruxelles, Belgique, with 1 years of industry experience.
He likes to work with MagicaVoxel, Aseprite and Photoshop

What led you into the CGI/2D? Tell us your story.

When I was a kid, there was a CGI event called Imagina and I was amazed by the short films screened there. Looking at them now it may seem ridiculous but at the time, it seemed totally crazy to me and I absolutely wanted to learn how to do this kind of stuff.
Towards the end of high school, I tried to enter one of the few schools in France that taught 3D modeling but the tuition fees, the distance and my not very good grades put a stop to all this.
It was only many years later, and after moving to Belgium, that I started to take an interest in all of this again. I stepped into 3Ds Max before quickly switching to Blender. I was just doing little things in my corner, nothing crazy. Then I had a work accident and found myself having to stay at home for almost a whole year.
That’s when I started making pixel art, to pass time, before discovering voxel art and falling in love with it. I then trained in graphic design and after that I decided to start as a freelancer.
It was a rather chaotic journey.

Where do you go to get inspired? What/Who inspires you?

I walk. A lot. Brussels is a really nice place and every building is different and has its own story, so you can find a lot of inspiration there. I always have a notebook with me and tend to write or doodle in it everytime something caught my eye.

How does a typical working day look like?

Wake up, take a shower, check my mail, check twitter, start to work, can’t do a damn thing, get mad, go outside, have a coffee, have another one, go back to work, eat something absolutely not healthy before going to bed and repeat.

What does your workplace look like?

I’ve recently move in my new appartment and I havent a desk yet so I use a table and a very unconfortable bar stool that the previous tenant have left. So basically, I’m working in my kitchen.

How do you stay motivated in this industry?

I try to keep in mind all the time it took me to get where I am and then focus on where I want to go next. Coffee helps too.

What is your passion beside CGI/2D?

I don’t know if it’s really a passion but since a year or two I’m really into model kit. It really help to clear my mind.

How do you keep your portfolio up to date? Any tips?

I try to create something every day. It can be a doodle or a huge voxel piece. Sometimes it’s a huge pile of crap but I always end up learning something.

What Software do you use to create your artwork?

Magicavoxel. It’s a voxel software made by Ephtracy. It’s free, easy to use and hugely powerful. I also use Aseprite for pixel art and Photoshop for everything else.

What Software do you want to learn in future? And why?

Blender. The 2.8 seems to be what I’ve always wanted so It’s definetly on my to do list. I really want to learn to sculpt too.

Which books would you recommend to the read?

I’ve recently started studying animation so The Animator’s Survival Kit by Richard Williams is a must have. Other than that, a lot and a lot of artbooks for inspiration or just to feast your eyes („Shigenori Soejima & P-Studio Art Unit“ is one of the most beautifull thing ever) And totally unrelated, 1Q84 by Haruki Murakami.

What music do you listen to while working?

It really depends of what I’m working on. When I work late at night, it’s mostly post-rock, jazz or classical. During day time it will be synthwave, alt-rock, punk, soul, chiptune or even podcast…

Any advice for new Artists?

I’m fairly new myself but I’ll say that you have the right to fail. The most important thing is to get back on your feet when that happens and have fun. Also don’t be affraid to share you work or ask for help on social media.