Rakan Khamash is a 3D Artist from Irvine, United States of America with 10 years of industry experience.
He likes to work with Maya, Zbrush and Substance Painter.
What led you into the CGI/3D? Tell us your story.
Since I was a kid i really loved watching Toy Story and other cool CG movies, so that got me really interested in finding out more about this industry and getting into it.
Where do you go to get inspired? What/Who inspires you?
A lot of cool artists I used to follow online and admire their works such as Renaud Galand, Victor Hugo, Queiroz, Hicham Habchi, CreatureBox, Alex Roman, Tiago Hoisel and Rodrigo Gelmi and a lot more!
How does a typical working day look like?
Get a good breakfast, setup my To-do list and make sure I work hard – play hard.
What does your workplace look like?
Tidy and clean.
How do you stay motivated in this tough industry?
I play video games and watch alot of CG movies… always getting inspired from other great artists and companies.
What is your passion beside CGI/3D?
I like to play video games / photography / working out.
How do you keep your portfolio up to date? Any tips?
I try to learn new things and apply them to my works, and experiment with different styles and make sure I display them in a visually attractive ways.
What Software do you use to create your artwork?
Maya / Zbrush / Substance Painter / Photoshop / Redshift / Marmoset toolbag.
What Software do you want to learn in future? And why?
Substance Designer (to be able to create cool textures and build my own library of materials that helps speed up the process.
Unity / Unreal engine (to see how my models would look inside a game engine and learn more about this workflow)
Which books would you recommend to the read?
Steal like an artist by Austin Kleon
What music do you listen to while working?
Hiphop / Trap / Drum & Bass
Any advice for new Artists?
Follow artists you like their work then practice hard until you reach their level, then find a better artist – repeat … (Talent doesn’t exist, only practice).