Interview with Simon Demaret

I started working in the CG industry when i was in my 20’s, i graduated from a generalist 3d school (with a horrible shortfilm) and got my first job as a 3d character animator in a video game company.

What led you into the CGI/2D? Tell us your story.

After a classic bachelor, i decided to do something more manual and artistic cause i wasn’t made for long studies, so i did one year of fine arts in the north of France, which happen to be a disaster! I wanted to learn technique and how to actually draw and i ended up doing some contemporary art, conceptualise on abstract topics. So i quit.

Meanwhile some friends of mine heard about a new 3D school opening in our hometown, providing drawing class aswell as generalist CG from modeling, rendering, to animation. So i applied and got a spot, that’s where it all started i guess.

Where do you go to get inspired? What/Who inspires you?

Might sound cliché but I like to go out in nature, it’s refreshing and you can observe a lot of things to use in your art. I also like checking people’s creation, from illustration, photography to music or things like pottery.. I’m generally curious of what people can achieve in a field they try to master.

How does a typical working day look like?

I wake up, have a nice breakfast while the windows are wide open for some fresh air, then i grab a cup of tea and i start working till i’m starving, then pause, eat and repeat!

What does your workplace look like?

Messy with cups and cables eveywhere

How do you stay motivated in this industry?

I always work on pieces for myself without any constraint from anyone on the side of my professionnal jobs, i think it’s important to create stuff for YOU without the money or industry inputs and on themes that matters to you.

What is your passion beside CGI/2D?

Definately cooking, a bit of music and wood carving

How do you keep your portfolio up to date? Any tips?

I try to refresh it once in a while and remove old pieces that are not really relevant anymore. I also try to show what i’m good at, i prefer a small folio showing strength than a huge one full of weakness.

What Software do you use to create your artwork?

It depends, i like photoshop but there are also some nice alternative (and free) like krita. I don’t have crazy style that requires a lot of tools, i work with lines and mostly flat colors so any software does the job.

What Software do you want to learn in future? And why?

I’d be curious to try blender grease pencil, it’s a tool to create 2D animation in a 3d environement and it looks really promissing.

Which books would you recommend to the read?

Tough question.. Framed Ink from Marco mateu-mestre maybe for the technique, Pear cider and cigaret from Robert Valley and pretty much any book from Jiro Taniguchi.

What music do you listen to while working?

Depends on the mood but mostly chill music, recently the last Cinematic Orchestra album, Megadeth when i need a kick in the butt.

Any advice for new Artists?

If you want to get rich, pick another job!

More seriously, maybe to put a bit of themselves in their art, not trying to copy someone you like, also learn how to retake your work and iterate sketch, ideas etc.. Often times young artists look at professionnal works without seeing all the process behind that leads to the final work as if it was a gift or a one shot.