Interview with Vitaliy Havrylyuk

Vitaliy Havrylyuk is a 3D Generalist and Motion Designer from Zurich, Switzerland with 5 years of industry experience.
He likes to work with Cinema4D, Octane Render, After Effects and Photoshop.

What led you into the CGI/3D? Tell us your story.

Ever since I was a kid I was always involved in arts somehow, either by sketching, painting, sculpting and so on. Everyone around me was always supportive of my curiosity towards art, and that curiosity only grew larger when we got our first computer, when I was around 10 years old, and nothing was the same after that.

From discovering photoshop and doing a bunch of experimentation, to following Andrew Kramer’s tutorials on After Effects, and to later on learning Cinema4D by watching as many tutorials as possible and doing daily renders for about year and a half straight, while also being in high school studying digital technical design.

My interest for 3D hasn’t ceased to diminish so far and thankfully I’ve been giving the opportunities to work on amazing projects with great artists and friends of mine, from freelance gigs, to working in house on VFX and to today working a full time job; but I always feel the need to find time for freelance gigs and of course my own personal projects.

Where do you go to get inspired? What/Who inspires you?

I currently live in Zurich, a city filled with amazing design at every corner, so it’s almost impossible not to get inspired by all the wonderful colours and patterns around you.
I also follow a lot of contemporary artists online, some of my favorites are Mark Ryden, Simon Stålenhag, KAWS and Gmunk. And the occasional museum trip always helps!

How does a typical working day look like?

Since I work a full time job my routine is pretty repetitive for the most part. Wake up at 7:30am, get to work at 9am, spend 3 hours thinking on where to have lunch, work a bit more and at around 7pm I’m back home and ready to either work on freelance gigs or personal projects until midnight. Then rinse and repeat!

What does your workplace look like?

Due to the fact that I’ve been abroad for the past half year, I’ve been using my laptop as my main workstation, so the setup is pretty boring. My main machine is back at my house, and I don’t really have any great pictures of it, but I do have a picture of my cat trying to sabotage my workflow.

How do you stay motivated in this tough industry?

I remind myself that I don’t know how to do anything else besides art. I would probably starve if people weren’t willing to pay for my skills, which I have to constantly keep up to date and force myself to learn new things so that I can stay ahead of the curve sometimes.

What is your passion beside CGI/3D?

Pretty much anything creative. Photography has been a hobby of mine for the past year (check @hitaliy on Instagram to see some of that), and I used to produce music a few years ago (although I don’t have time for it nowadays, I will eventually get back to it).
But my biggest passion is without a doubt film. It took me a while to realize but film is, at least for me, the ultimate culmination of all my artistic interests, and a big goal I have in my career is to direct a full length film, eventually.

How do you keep your portfolio up to date? Any tips?

It not easy to properly present all the projects you’ve worked on when you’re constantly busy, so unfortunately I keep my portfolio presentation pretty minimal, just releasing a few stills/videos of the latest I’ve been working on in my instagram/behance and call it a day. I eventually plan to have a proper website where I can finally present my projects and their process in a far more structured and engaging manner.

What Software do you use to create your artwork?

Now a days my software process is pretty straight forward. If I need to model something I’ll start in 3ds Max; then build, texture, animate and light the scene in Cinema4D, render with Octane and finally do the post/compositing in Photoshop or After Effects. And if it’s a video then it’ll be edited in Premiere Pro.

What Software do you want to learn in future? And why?

So so many things I want to learn… But at the moment I’ll be focussing on X-Particles, I see so many interesting things being done with XP that I can’t wait to have some fun with it! Besides that there are the usual suspects: Houdini, Zbrush, Blender and Marvelous Designer. But in the end what matters to me is if a certain software can make my life easier, I try to be unbiased on my preference of software, and simply choose what improves my workflow.

Which books would you recommend to the read?

Lately I’ve been reading either japanese literature or some sci-fi stuff. Here’s a few that I really enjoyed! – Spring Snow by Yukio Mishima, Rendezvous with Rama by Arthur C. Clarke, Children of Time by Adrian Tchaikovsky, and the one I’m still reading but enjoying a lot – Norwegian Wood by Haruki Murakami.

What music do you listen to while working?

That really depends on how I’m feeling during the day. Recently I’ve been listening to a lot black metal like Burzum, but my usual picks are artists like Justice, Kanye West, Pink Floyd, Mac DeMarco, Tame Impala, Swans, etc. I’m not the kind of person that sticks to a single musical genre!

Any advice for new Artists?

Only do it if you really enjoy it. Be realistic with your short term goals, but crazy with your long term goals, and don’t forget to take some time out and appreciate all the things around us, that’s what we’re here for anyways.